Blackjack mech mwo
This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first. Smurfy's MWO Blackjack BJ-1 Online Mech Lab Page Mech Build Guides [ edit source ]. mwo / news / / 08 / august dropship deals incoming; august dropship deals incoming! blackjack bj-1dc. blackjack bj-1x. blackjack bj blackjack bj centurion cn9-a. centurion cn9-ah. centurion cn9-al. centurion cn9-d. cicada cda-2a. assault mech bundle. pick 5 for $ The Blackjack is my most capable medium Mech and all the C-Bills variants have the best KDR of all of my mediums. Only the Arrow can't keep up. First, the Blackjack is .
August Dropship Deals Incoming!
Victory in Incursion is awarded to the first team that either destroys all seven enemy base elements or to which team inflicted the most damage to the opposing team's base when the match timer expires. If you practice enough, you can even out-poke mechs that know exactly where you are. The Blackjack was designed by General Motors in the decades before the fall of the Star League, as seditious revolutionaries began popping.. I may miss a build that you like, or my builds may differ slightly from what you find works best for you because our philosophies may differ — I strongly encourage that you experiment for yourself to see what works best for you. It can poke with the group just fine for sure, but if you manage to get a good wide angle on the bad guys and are able to hill-hump or even sort of poptart, you can do as much good for your team in disruption as damage. This build is fantastic for any sort of hill-humping and right-side corner-peeking, and can play it at all sorts of ranges.
Posted 24 June - Posted 25 June - Posted 26 June - Posted 03 July - Posted 04 July - Stefka Kerensky, on 03 July - Jorunn, on 04 July - You cannot reply to this topic Go to first unread post. In need of a 45 ton mech, I turn to you, the community for help. I really don't have much of a selection, as the Vindicator was a rather bad mech according to most. I understand they're like miniature jagermechs.
As for Blackjacks, excellent choice. BJ-1X is a beast, both due to it's high engine cap and ability to energy boat. BJ-1 sets itself apart due to it's ballistic hardpoints and jumpjets. Since it's slow, stay with heavier mechs and provide support. I find the other variants not very impressive. The BJ-1DC is probably the worst of the bunch, being slow and unable to jump.
Only the Arrow can't keep up. First, the Blackjack is XL friendly. It's also tiny for it's 45t and harder to hit than the Vindicator. It's also suprisingly mobile for its engine cap. Brawling or backstabbing works great with this mech.
This Blackjack has a mighty punch with its AC 20 and can ruin someones day. Even if that one is much bigger than you. This granted me a lot of easy kills on the hot maps as my opponents tend to overheat fast in brawls. It almost never overheats in cooler maps even tho I'm alpha striking those 6 ML all the time.
Кончилось все страстным сексом и кончей в киску. Jake looked shocked and stepped back, but before he could, Father Benny grabbed him. Ну, это уже школа отца. His eyes watered with ecstasy, as he rubbed his cock in the meat. The other boys went home. According to one model by epidemiologist James G.
Welcome…to the Blackjack Master Guide. The Blackjack has had a lot of ups and downs during its time in MWO. The Arrow is next up, effectively serving as a lower-mounted version of the BJ That being said, even the worst Blackjacks are absolutely stupendous.
Each variant gets its own section; within that section I try to include at least two main builds, each with a few variations on the core principle if applicable. Each build has one paragraph about the build itself — going over anything I feel is relevant to understanding it such as quirks, tonnage issues, how it fits the meta, my general feeling about it…just whatever. I may miss a build that you like, or my builds may differ slightly from what you find works best for you because our philosophies may differ — I strongly encourage that you experiment for yourself to see what works best for you.
Its big advantage is having a number of high-mounted energy hardpoints and jumpjets. These LPLs go out to m optimal, which is pretty sweet. This build is fantastic for any sort of hill-humping and right-side corner-peeking, and can play it at all sorts of ranges.
It can poke with the group just fine for sure, but if you manage to get a good wide angle on the bad guys and are able to hill-hump or even sort of poptart, you can do as much good for your team in disruption as damage. For more on this sort of build, check out the Laser Vomit guide. The speed is kind of a detriment, but the quirks are great and it can really make it work with a m range. This is one of the places where the awkward engine cap comes into play — if it was a or it could be really badass.
This is the build meant for the BJ-3 by the quirks, and it really does work for it. For the most part, this plays like an ordinary poptart. For more on Poptarts, check out the guide. This gives up the high mounts, asymm, backup weapons, and some heatsinks, but it is a bit more durable.
The game of blackjack or 21 is the most popular table game offered in casinos. I will tell you everything you need to know to play the game, and also explain the few rules that can differ from one casino to another. If you are new to casino table games, it can be a bit intimidating the first time that you sit down at a blackjack table.
Everything seems to move so fast, and more importantly, everyone else sure seems to know what they are doing! Blackjack is pretty simple. The basic premise of the game is that you want to have a hand value that is closer to 21 than that of the dealer, without going over Other players at the table are of no concern.
Your hand competes only against the hand of the dealer. The rules of play for the dealer are strictly dictated, leaving no decisions up to the dealer. Therefore, there is no problem with the dealer or any of the other players at the table seeing the cards in your hand. In fact, if you're playing at a shoe game, the player cards are all dealt face up. In any event, when you're just learning to play, don't hesitate to show the dealer or other players your cards and ask questions.
The suits of the cards do not have any meaning in the game. The value of a hand is simply the sum of the point counts of each card in the hand. Any hand that goes over 21 "breaks", or is "busted", and is an automatic loser. An Ace can be counted as either 1 or You need not specify which value the Ace has.
It is assumed to have the value that makes the best hand, and that may change as more cards are added to the hand. A soft hand is any hand where an Ace can be counted as either 1 or 11 without going over The name reflects the fact that the hand can't break if you draw another card. We no longer have the option to count the Ace as 11, because that would go over This hand is now a hard 17, despite having an Ace in it. Once all the bets are placed, the dealer will deal the cards to the players.